Sunday, May 25, 2014

Task 4 - Key Assignment



INTRODUCTION
This assignment is requiring carrying out a usability evaluation of a mobile or devices. This survey is aim to know whether all the people know how to use the smartphone Samsung Galaxy Note 1. The device that has been chosen is Samsung Galaxy Note 1 and has been developing the questionnaire around Ipoh. The technique that has been used to test the usability evaluation is Questionnaire. This questionnaire is based on project assignment that given by the lecturer. For this project, at least 20 respondents must have been answering the questionnaire. The entire respondent is different in age. Through that we can survey if the more the age increase, how the understanding to use the smartphone of respondent will get. The response of the respondent will be anonymous. 



METHOD
The method has been used is quantitative. Quantitative methods emphasis on objective measurements and numerical analysis of data collected through polls, questionnaires or surveys. Quantitative research focuses on gathering numerical data and generalizing it across groups of people. The questionnaire is using usability in-itself. The questionnaire was sent to 20 respondents. Along the questionnaire, it has provided Samsung Galaxy Note 1 for those who don’t have a Samsung Galaxy Note 1.

CONCEPTUAL/FRAMEWORK
For Samsung Galaxy Note 1 the conceptual framework is a natural mapping. It does not have many buttons and it button being structured suitable with it design. On the other hand, this smartphone also has constraint. For example the button in the middle, everyone knows that the button is for on and Off Button. It also has other button like volume loudness. For this Samsung Galaxy Note it doesn’t need many buttons.

ANALYSIS
The questionnaire was sent out to roughly 20 recipients. It received 20 answers which have a very positive outcome and negative outcomes based on the aged, as the goal was to reach 20 answers. The data collected by this survey is from April 2013 and the questionnaire was developing to random people. Most of the respondent is know how to used the Samsung Galaxy Note 1. Some of them don't know because the aged. Most of respondent 30 years and above is unskilled using this smartphone. 

SCOPE
The questionnaire consists of two parts. The first part is demographic question. The question is about gender, age of respondent, what smart phone respondent used and how many months or years their smartphone have been used. Second part is focus on functionality of Samsung Galaxy Note 1 and the features. The functionality question is about how to open the phone. The features question that has been survey is about weight, screen size and memory card.

Task 1 - Usability Testing of a ATM

Introduction
Students from class BSC201B are require to develop and understanding about usability testing of something. For instance, to know the quality attribute that assesses how easy user interfaces are to use. Our group is developing usability testing of Cimb Bank Sdn. Bhd. Automatic Teller Machine (ATM) around Perak. Usability testing is a technique for ensuring that the intended users of a system can carry out the intended tasks efficiently, effectively and satisfactorily. It also can improve ease-of-use during the design process and known the error that occur. The task that our group has to do is to know the usability of ATM machine, and the task to know the usability testing is withdrawing money. The location of this usability testing of ATM machine is around Greentown, nearest with Kolej Poly-Tech Mara, Ipoh. Our group must find at least three respondents to test the usability. 

Findings

  • Respondent 1


Based on observation, first respondents manage to perform the usability testing of ATM machine. The first respondent can perform faster than other respondent. However, the first respondent able to understand the button that provided in ATM Machine of CIMB Bank. She manage to complete the task of usability testing of ATM machine not more than a minute.


  • Respondent 2




Respondent 2 is using CIMB bank to withdrawal money. It doesn't take much time to to withdrawal money. It is only take not more than a minute to finish it. The instruction of the machine is very easy so that make respondent 2 can perform the testing very fast without having misunderstanding the task.

  • Respondent 3



Respondent 3 is using CIMB bank to to check the balance in his account. From our observation, the way respondent 3 using ATM machine is very fast without having any misunderstanding from the that had been given. The time respondent 3 perform usability testing is only 28 seconds.

CONCLUSION

In conclusion, all the three respondents manage to perform the usability testing of ATM machine of CIMB Bank. This usability is being testing because to know how easy for user or respondents about the user interface that provided in ATM Machine. Based on respondents, the by doing the usability testing of ATM Machine of CIMB Bank it can improving any error or problem that encounter during doing the testing and design process.

Wednesday, May 21, 2014

Task 2 - Design Logo


This is the logo for company. This logo have been design using adobe Photoshop CS3. It is created based on the criteria of our personality itself. The meaning of this logo is Amira's is a the name of people or company itself. The meaning of the circle is being surrounded by people and for the star is for successful in every what are we do. this task has been given because to learn how to design a logo and what type of logo is good to remember always. The logo is to introduced the company or shop identity  itself. There are three types of logo which is in word, picture or combine word and picture. Logos can be iconic, symbolic, indexical, or even abstract. This logo is using both word and picture. However, i think customer will recognize easier if using logo with both word and picture.